This has probably been done a thousand times, but there’s no harm in being 1,001! Tearing through Overwatch has been an awesome experience, and there’s plenty to learn as everyone figures out the games and mechanics. There’s plenty of places to learn how to play characters and who to pair them with, but I’d rather go the other way and explain exactly how I think each character is beatable. The best part about Overwatch is that each strategy has a counter-strategy, which in turn has its own counter. It adds tremendous depth, but this guide isn’t aimed at strategy. This is aimed at getting that other team’s one dude who is just running a train over your team.
Potentially, I’ll go into team strategy later (because this game is my obsession), but for now, let’s talk about all those pesky attackers. Again, this is made to show how to beat these characters with other characters. Don’t expect a perfect analysis, either! If you have some input, put it in the comments, and I’ll add it and credit you with being smarter than me.
Genji is a cyborg ninja that can do some real work if put in the right hands. He’s quick with high-damage in his auto-attacks, and a strong ultimate that will destroy teams who don’t see him coming. It’s no help that he’s also the most agile champion with a passive that lets him wall-climb and double jump. However, if he’s NOT in the right hands, he can be borderline worthless.
General- An overall counter is to just understand when he’s using his reflection. If you see the reflection, stop shooting. Pretty simple stuff here people. Also, focus fire will take down a Genji with little trouble. He’s not made for team fights, and looks for solo combat.
Mei- Mei is a simple counter in that Genji’s ult is close-range and Genji is generally unfit for team vs. team combat. Not to mention his reflect doesn’t reflect ice spray. Freeze him, shoot him in the face with icicle, and he is done.
Tracer- Tracer can be a real pain for Genji, as she is the only one who can move faster than him. If you are a good tracer and you understand his reflect, he should be an easy kill if you find him. Stick close to him, keep jumping around, get out if he ults, and hold down the triggers until he ragdolls.
Junkrat- This is pretty straightforward. If you don’t toss the grenades at him like softballs, a Junkrat can take out a Genji with all his traps and splash damage. If you’ve planned for him to raid your position, he shouldn’t be a struggle. As noted, he totally reflects those grenades IF they are direct hits. Bounce them first.
The golden boy in the current Overwatch meta, McCree is one hell of a fighter. He’s got a long range pistol with pinpoint accuracy, a hard-CC (crowd control) in his stun grenade, and massive burst at close range with his Fan the Hammer. On top of that, he has an area-denying ultimate that can change the objective area for 6 seconds. There’s no doubt that a nerf is coming, but until then, the rest of us have to find a way to get past his fantastic kit.
General- McCree murders quick, and he’s effective at any range with the right composition. Your best bet is to burst him down before he notices you. His mobility is limited at best, and he’s got the base 200 health pool. Stay at range and challenge him to an aiming contest.
Widowmaker- In the long-range battle, Widow will win every time. Her shots do far more damage, she’s got a scope, and that hookshot keeps her perfectly mobile while duke it out. If he catches you off-guard and you’re poorly positioned, he’ll eat you for lunch. However, if done properly, Widow should have no trouble.
Torbjorn- This may sound silly, but I argue that the Tor wins here in a 1v1. If set up, the turret will keep McCree from working at range since his gun does less damage than your hammer heals. If he gets up close, he has to make a choice whether to fan your turret or fan you. If he fans the turret, you just need to shotgun him down. If he fans you, you have a good chance of living with your armor. At that point, your turret should have worked him down well enough to kill with a well-placed blast. The Tor knows no equals.
Junkrat-There’s a reason people love Junkrat. If McCree gets in close, just mine-jump away, or push him off with it. Then just keep shoveling nades and traps until he goes down. Sure, if he stuns you, you’re roasted, but he shouldn’t get that opportunity with such little mobility.
Symmetra- This is potentially the most obnoxious matchup for McCree. Symmetra has a lot of things going in her favor. Her “support” turrets will ruin McCree, and they can be pretty hard to hit with his little pistol. If he doesn’t have his roll, he’s dead to rights. If you can bait him into a trap, Symmetra has no problems with McCree. Just keep away from the stun grenade.
For all Doom and Quake lovers, Pharrah deals solely in rocket launchers. Nothing can be more frustrating than well-placed splash damage, but she’s also one of the easiest to counter if noticed early. She can do massive damage, but she is just as squishy as any other attacker.
General- She flies, but she can’t exactly move quickly in the air. Therefore, it’s not terribly difficult to line up shots and just destroy her before she destroys you. The most important thing here is to be aware of where she is before she rains death on you. Also, dodging rockets is a thing you should know to do.
Roadhog- “But Roadhog has a shotgun!” That’s true, yes, but if you hit her with a single hook, Pharrah is done. She is best at medium range, and the hooks are made simpler by the lack of mobility in the air. If the ult comes out, the hook cuts it immediately.
Genji- Genji can knock back rockets. There is nothing more satisfying than a solid backhand to her own rocket for the kill. Also, his shurikens can be difficult to aim, but not when the character is just floating around in the air. This should be an easy win for the ninja.
Widowmaker/Hanzo- The two snipers of the game should have an easy time leading a Pharrah to her doom. With flight leaving her quite vulnerable, and the ease of dodging rockets from long range, Hanzo and Widow should get a quick headshot here and move on with more pressing matters.
The Reaper can be a pain. Sometimes. However, he can also be obscenely vulnerable to sheer intelligence. His kit boils down to good placement and shotguns. The counters here are pretty obvious, but I feel it’s my duty to type it out anyways.
General- Reaper is countered by not being within hugging range. So, don’t hug a reaper and he should make for easy kills. His kit is made for finding unchecked exploits in a team, so just make sure you know his position and don’t get caught alone.
Lucio- This is the most obvious. Lucio doesn’t generally hard-counter anyone, but Reaper is another story. If he gets close, pop your alternate fire, and then either kill him or call in teammates. Either way, he should have a tough time killing you just because he’ll never be able to stick close to you.
Torbjorn- Another great match for the Tor. It’s all about the choice Reaper has to make when he gets in close. Dealing with two targets isn’t easy for him, and the Tor’s shotgun blasts are not to be underestimated. If he shoots the Tor, he can get minced by the turret while hoping his shotguns are better than Tor. If he shoots the turret, he may kill it, but he isn’t going to get Tor as well. There’s no real winning outcome for him here.
Roadhog- Some may disagree here, but I think Roadie wins the duel. His hook is easy to land if Reaper’s shadowalk is down, and Roadie’s shotgun packs more punch. Plus Reaper’s ult is halted once he’s hooked. It’s not definitive but Roadie should come out on top most of the time.
McCree- Stun Grenade, Fan the Hammer, Spray the body.
Ahh Soldier 76. He’s the bread and butter of any team composition, he does great damage, and he’s got a healing field to boot. It’s actually pretty hard to counter a Soldier 76 as he’s not meant to really stand out in the game. He’s consistently doing work, though he isn’t going to burn down an entire team. Most of what you do against him will be soft counters.
General- Really, the best strategy would be to get in close. His gun is accurate at range, and he can tear you down in a firefight with the help of his healing field for sustain. However, a quick burst or focus fire will take care of him pretty quickly if you are coordinated. 76's ultimate is fantastic, but only if he can find line-of-sight. If there’s a wall, hide behind it and prosper.
Mei- Never underestimate those icicles. With 76 working to whittle down health, Mei’s ice block becomes invaluable, and she has enough burst in her icicles to take him down. Not to mention, if she can get close, he has almost no chance of getting away unfrozen.
Bastion- He has no meaningful way to beat a Bastion out of his spot before Bastion melts him. You could argue that if 76 is far enough away, he could win. However there’s rarely a Bastion that allows that kind of range. Plus, he’d just relocate and still beat 76.
Widowmaker- He’s good at long range, but 76 isn’t the best. That’s Widow’s job, and if she’s doing it right, 76 doesn’t have much to do to stop it. Not positive, but I think it’s a headshot and you can walk away as Widow.
McCree- Stun Grenade, Fan the Hammer, Spray the body.
Tracer disrupts. That’s her lot in life, and that’s pretty much all she’s good at. She doesn’t really kill without her ultimate, but she can lay down some annoying damage while staying behind your team. All she’s looking to do is split focus so the rest of her team can crush your lack of organization. Some die-hard Tracer fans may argue that she also kills stuff really quickly, but we all know it’s not her job. She takes out stationary defenses like nobody’s business, and then she buzzes around the team like a time-warping mosquito.
General- Keep your distance. That’s obviously easier said than done, but that’s really her biggest problem. Her damage falls off hard from close to medium range. Her health pool is also pathetically low, but it’s made up for by her rewind. Take care to notice where she enters a fight from so you’ll know where the rewind will lead. It’s the only move that makes someone truly invisible, so you have to use your brain.
Roadhog- This guy is just a straight beast. He wins by hitting Tracer once. Tracer will then die. If you can just hit your hook, that’s also a death for Tracer. Also, his death is such that she has a hard time tearing it down if they go 1v1.
Symmetra- Symmetra’s turrets slow, and her gun doesn’t need to be aimed with its primary fire. If Tracer gets in range, it should be little trouble to laser her down. Tracer does beat Symmetra’s teleporter though.
Mei- Again, Mei’s great for taking down mobile champions that don’t stick with the team. Tracer’s meant to disrupt, but Mei just freezes her then executes with an icicle. Plus, Mei can cut off escape routes and freeze herself if Tracer is harassing well. It’s just too easy for Mei here.
Well that’s all I’m doing for now. It’s quite a bit of information, but it’s not meant to be read through like a book. It should be worth mentioning that I may be wrong about some of these, but I’m pretty sure here. Again, leave any comments or criticisms and I’ll make sure to fix them later.