As readily noted in every one of my articles, I’ve got a deep love for all things video game. I love buyin’ em, playin’ em, talkin’ about em, and writin’ about em. However, in recent years I’ve noticed that I tend to jump around quite a bit. Rarely do I find a game that captivates me to the extent as some have in the past (I was, until recently, one year LoL sober). It’s not that I don’t finish games anymore; it’s more that I balance quite a few games at the same time.
That’s why we’re here.
Since most of the games are less relevant in the current market, they don’t really necessitate a full post on their own. Ergo I’m going to cram them all inside this one! The goal here is to just empty out all the thoughts I have on each game so that I don’t forget in the days to come. Let’s begin.
Ok, so I’ve kind of fell back into League recently. Not in a big way, but I just want to have some MOBA enjoyment without the stress of Dota 2. I still get that fuzzy feeling when watching the World Championship. This will be short-lived, but I enjoy playing niche support characters all the same.
League is a great game. Most of the world knows this, and nothing has really taken off like LoL has. Sure, some people will flaunt Dota and tell me how much better it is. However, you should know that I don’t actually care about Dota. It’s a fun alternative to LoL that’s bogged down by convoluted mechanics and a massive learning curve. I play it, but far less frequently than I play LoL
I still have fun with LoL, though it’s definitely grown stale after so many years going heavy. This may be due to my propensity to play Jungle and Support roles. For those that don’t know, if you are losing a game, it’s most likely your support’s/jungle’s fault, and you should aggressively tell them how much they suck.
These are the two most obvious games, so I thought I’d throw them out first. Overwatch is my go-to FPS since it’s fun in both short bursts and long gaming sessions. It’s always so pretty to look at, and the matches differentiate enough to keep it fresh every round. Keeping character playtime mostly balanced, I still tend to main D. Va in ranked. Nothing says “win” like a giant Korean mech.
For me, this game only suffers due to my game ADD. I tend to jump in a match, realize not much has changed, and promptly switch to another game. The new Halloween event is nicely done, so there’s that. The new game mode interested me for about three games before I realized that it’s almost the exact same every time.
This game came out the gate quite strong, but these days it suffers from redundancy and a lack of the strategic depth you might get from something like CS:GO.
Omg, is this 2014 again?! Yeah, I totally get where you’re coming from here. The new announcement of The Shattered but Whole drew me back to another round of a game I like to call “Please, finish it this time.” It’s where I pick up an RPG and attempt to slog through it once more in hopes of finding the end. Usually it doesn’t work, but I’m not one to give up!
For me, this game has so much going for it. The humor keeps me pressing on, and the action could definitely be worse. The biggest pitfall lies in the open world. I’m definitely a completionist in RPGs, so when the world opens up after you choose a class, I just go out exploring. Sadly, there’s a lot to be done, which means I spend a ton of time just running around doing side quests. This adds a bit of monotony the whole experience so I’ve been quick to give up in the past. Not this time, though! I’ll go the whole distance! At some point! Eventually! Yeah!
Ok, perhaps this was a predictable addition to this list. As a reiteration of everyone else’s sentiments, this expansion has quickly grown stale. I’ve been playing WoW on and off since the days of the Lich King. Naxxramus was my first raid, so I hold all raids to that very standard. Alas, nothing has really compared to that original experience.
Legion tries a lot of things to differentiate from Warlords, mainly through the dailies and the Class Halls. Though I appreciate the streamlined daily grind at top level, I’m pretty crushed about the oversimplification of Halls. The base in Warlords was fantastic, though I’m told by WoW veterans that they grew stale by the end of the expansion’s life. Still, I just wish I could use all 8 followers. Why must I bench poor Rehgar for some random elemental guy?! Furthermore, why is there even a bench?! Who’s idea was this? #LetThemWork
Regardless, it’s still WoW, so I get some amount of joy through stomping dungeons and mindless grinding. It is a nice expansion, but I’m on the fence with my subscription until the new raid releases.
I recently picked this up, so I’m not apt to throw down a few paragraphs on it just yet. My first thoughts are that it has some great potential so long as I’m enjoying methodical stealth games. It’s certainly not Dishonered-style speed murder stealth action. It more relies on observation, precise timing and patience. I’ll be playing more, but stealth games usually don’t do it for me. Except Splinter Cell. Silenced headshots are an addiction.
This is a secret joy for me. WoT has been running for presumably centuries now, and it still equates to a good time. There’s just so much satisfaction from unlocking the different parts you get on each tank, slowly leading up to the next tier. It keeps me playing game after game, compiling all that experience so I can unlock those sweet new tracks. However, I’ve had some difficulty reaching the higher tiers, as the grinds get to be monumental after tier 5.
Even with its age, this game has a lot to offer. There’s fast action! There’s slow action! There’s tanks with big guns! The best feature is that when you die on one tank, you can just go back to your garage and pick another. The action never stops, and that’s a pretty great concept. If you haven’t already tried it, you should totally try your hand at WoT.
I’m trying to learn guitar. This game does a fantastic job at gaming up that process. They give you plenty of learning tools, and the songs level up automatically as you nail each section. It’s helped me a lot, though if you don’t own a guitar, pass right on by.
In a sentence, this game feels like a well-done phone app fleshed out to be a wonderful game on the PC if played in short bursts. The levels come fast and furious, so the game mainly focuses on precision and reflexes. The physics make you jump like Spiderman, allowing for adjustments midair. There are even special abilities to unlock, such as a time slow or a dash.
All in all, it’s been a satisfying experience flying through the campaign levels. I haven’t dabbled much in the community levels, as I assume they’re just the most frustrating designs people could create. For downsides, I feel like the hitbox for your character is sometimes wonky. Also, if you hit any other part of the truck not the top, it has the tendency to launch you into a super jump. I don’t actually dislike that feature. I just thought you’d appreciate some advice. Wink.
Now I obviously don’t play them all every day, but I typically jump into two or three of them a day. They’ve all got their perks, and my mind can never really choose just a singular game for the day. The games market is forever changing, so I try to consume as much as I can in the time I have.
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