First off, if you are brand new to the Gundam Extreme Vs. series, I’d like to wish you the best of luck here. This series has been floating around Japanese arcades to the point where entire floors may be dedicated to this game alone. Needless to say, they are better than you. By a lot. And they don’t actually care how many games you’ve played, they are going to stomp you regardless.
I may be wrong, but this series was what made the 2v2 action arena games famous. In its most basic state, you and one partner are in a deathmatch against two others where your death costs a certain amount of points for your team. The first team to destroy 10,000 points wins.
It’s ridiculously fast, every gundam has its own weapons and mechanics, and there are over 100 of them to choose from. The learning curve is quite steep, and it’s almost impossible to practice without being put in a match with other players soon after starting. I’d say this is a game solely for people who are familiar with these titles and perhaps have play experience on some of the international releases.
For all that you can see going on, the actual control scheme looks deceptively simple. There’s a joystick and four buttons set up in a sideways L-shape.
The bottom button is for changing targets, and that’s about its only function. It needs a dedicated button because you’ll probably be doing a lot of target changes. The button on the right of the L is for jumping, while the middle and left are for melee and shooting, respectively.
On top of the basic functions, pressing a combination of the upper three buttons will result in an entirely different attack. These attacks vary wildly among the different mobile suits, so it’s up to you to figure out their functions through trial and error. Hitting all three activates your Burst Mode.
As you could probably guess, double tapping the stick in any direction activates your boost. You will be doing this. A lot. Get some practice taps in before starting your first fight. This is the bread and butter of any decent Gundam Vs. player. If you don’t dash, the lock-on aiming will find you every time. In essence, these fights will look exactly how you imagine Gundam fights should look: dashing in all directions, lasers flying everywhere, sweet melee combos when you get in range. Get ready to test your reflexes.
I’m gonna just come out and say that I had very little time of actually playing this game. I was apt to spectate the hell out of Japanese players, but I had few positive experiences when manning the controls myself. Here’s a tier list. You can use that information as you see fit. If that’s a bit too elitist for you, and you’d like to just play your favorite Gundam no matter what, that’s a fair choice. If I was going to get bashed, I wanted to make sure that I was at least learning a Gundam who’d be viable at all times. I stuck with the G-Self, even though I have no idea which series that comes from. He’s the only S-ranked 2500-cost Gundam, so he must be solid.
Now, I did make a mistake with this game and forgot to get a photo of the first menu where you decide what to play. My bad... But! If you choose the green button, that’s the tutorial or training. The big button at the top of the menu is for your regular PvP, so I’d probably avoid that. There are some other modes, but those are not important for you. Once you choose a match, you’ll have to frantically choose a Gundam from among over 100 in about 30 seconds. There are no special deals, and you can change after every match, so don’t worry if you pick someone you don’t like.
At this point, I can’t really explain much to you but the bare basics. Apart from the obvious health bars and score, other things are either self-explanatory or I don’t know about it.
If you are being targeted or shot at, marks will appear on your screen informing you about the direction of the danger. This is generally considered a bad thing, and I’d recommend dashing in a perpendicular direction to avoid lasers/bullets/disposable mobile suits smashing you into the ground.
You will be asked to choose between three types of bursts before the game: Shooter type, Fighting type, and Extend type. The Shooter and Fighting types buff their respective styles so that you land more damage with your sword or experience less delay with your gun. The Extend type is a mystery to me, but it’s also the one I saw most chosen in the arcades. With the matches being so short, I’d recommend throwing this out there at your earliest convenience.
The worth of your mobile suit generally denotes its power and abilities. If you choose one of the 3000 Gundams, it will probably have some ridiculous and cool abilities. If you choose a 1500 suit, you may be rocking a machine gun and leaf blower. I stuck in the middle at the 2500s and 2000s because they have positive qualities while not costing my teammate too much when I die. I did a whole lot of dying, by the way.
Let’s all take the time to appreciate a match from the original Maxi Boost (not much has changed).
That is a whole lot to take in, and I can hardly comprehend the amount of buttons and dashes these players are hitting per minute. This game has a lot going on, and the learning curve is quite high when you are in the metaphorical Mecca for this style of game. Be prepared to lose, but work to gain knowledge from each loss. Learn the opponents’ move sets and keep practicing your own. Eventually, you’ll start hitting things, and perhaps you might start hitting the enemy on a good day. I bet that’s a lovely feeling, but I wouldn’t actually know.
Of special note is the spectator machine not far off from the regular cabinets. This can be used to watch replay of your own game, or you could also use it to watch players in the arcade. This was my favorite piece of equipment. Though the game is tough to play yourself, it makes for some wonderful viewing. This machine keeps you from encroaching on the players, which is always a good thing in arcades.
I’m certainly not the person you want to come to for advice on this game. I’m hoping to get you started here, but learning the nuances and skills to become good at Maxi Boost ON rely on a dedication that I don’t have. This game has great potential if you have the time and money.
The bottom button switches targets, the top left, middle and right buttons shoot, melee and jump, respectively. Combinations of these buttons produce different abilities while hitting all three activate your burst mode. Double tapping the stick causes you to dash.
Godspeed, champ. I hope you do better than me, which isn’t a particularly high bar to reach.